Warzone Guidelines
These Guidelines and Experiences ONLY apply to those who are engaged in the War. ALL Experiences that happen within the War are NOT counted as “Official Experience” in the Roleplay Fighting World.
(If a character dies in the War, they are still allowed to use that character elsewhere in the Roleplay Fighting community. ONLY in the War are they authorized as dead.)
This War is made to challenge organized RPF, provide fun for those who like to fight, and provide a safe environment for beginners and unexpected mishaps created by advanced Fighters.
T2, T1 and T0 Fighters are all welcomed. However, always try to engage with someone who is in the same tier bracket as your own.
Fighters may share their stances whenever they please, as long as it follow common guidelines.
(If a character dies in the War, they are still allowed to use that character elsewhere in the Roleplay Fighting community. ONLY in the War are they authorized as dead.)
This War is made to challenge organized RPF, provide fun for those who like to fight, and provide a safe environment for beginners and unexpected mishaps created by advanced Fighters.
T2, T1 and T0 Fighters are all welcomed. However, always try to engage with someone who is in the same tier bracket as your own.
Fighters may share their stances whenever they please, as long as it follow common guidelines.
Warzone
The Warzone is the chat (or place) where the Main Battlefield will be established. All Battles will happen at once within this chat.
( New fights will happen while others are already fighting).
If Fighters don't like a crowded space, they are allowed to fight in the Rival’s Guild or their own. Once a Fighter is in Guild space, Guild rules apply.
ALL CHARACTERS in the Warzone Chat are susceptible to attack.
All Fighters are allowed to initiate a battle whenever they please after the First Attack. If the person doesn't respond to the initiation within 24 hours, they are to be removed from the designated Warzone Chat.
(This rule does not apply in Guilds).
Warzone Battle Type:
The following is a description of which is elgible to make the first post.
1v1: Regularly held match.
2v1: Team with the majority of players will be the first to attack.
2v2: Order of attack can be chosen.
(With any 2v3 or 7vs10, the team with the most Fighters are first to post in the order that has been arranged.)
( New fights will happen while others are already fighting).
If Fighters don't like a crowded space, they are allowed to fight in the Rival’s Guild or their own. Once a Fighter is in Guild space, Guild rules apply.
ALL CHARACTERS in the Warzone Chat are susceptible to attack.
All Fighters are allowed to initiate a battle whenever they please after the First Attack. If the person doesn't respond to the initiation within 24 hours, they are to be removed from the designated Warzone Chat.
(This rule does not apply in Guilds).
Warzone Battle Type:
The following is a description of which is elgible to make the first post.
1v1: Regularly held match.
2v1: Team with the majority of players will be the first to attack.
2v2: Order of attack can be chosen.
(With any 2v3 or 7vs10, the team with the most Fighters are first to post in the order that has been arranged.)
Guilds
Guilds are where the opponent’s Fighters are.
Inside a Guild, opponents are susceptible to attack at any time. This is called Guild Defending. When defending a Guild, the Leader must choose the Fighter(s) who will defend and engage in the following Battle Type:
1v1 (Anyone can be used)
2v1 (Anyone can be used)
3v1 (2 Beginners and 1 Advance)
5v1 (5 Beginners or Trainees)
The more Fighters on one end, the less experience they should be. This is to even out the odds, so 5 experienced Fighters won't be fighting 1 Newcomer. This is so that an opportunity to win is fair for everyone.
Any person can come and attempt to take over a Guild. Attempts are done by the Guild Battle Types. Once, and if, the Fighter win the Battle, they would have successfully sieged the Guild. This is called Guild Sieging. Once the Guild has been sieged, the victor will be granted ‘virtual status’ as a badge of proof and approval of their success.
Kik Only:
Adminship will be given a Badge, and nothing else. It does not authorize Fighters to exercise adminship whatsoever. Any attempt to do so will immediately result in a dismissal from the opponent’s Guild and Warzone Chat.
Inside a Guild, opponents are susceptible to attack at any time. This is called Guild Defending. When defending a Guild, the Leader must choose the Fighter(s) who will defend and engage in the following Battle Type:
1v1 (Anyone can be used)
2v1 (Anyone can be used)
3v1 (2 Beginners and 1 Advance)
5v1 (5 Beginners or Trainees)
The more Fighters on one end, the less experience they should be. This is to even out the odds, so 5 experienced Fighters won't be fighting 1 Newcomer. This is so that an opportunity to win is fair for everyone.
Any person can come and attempt to take over a Guild. Attempts are done by the Guild Battle Types. Once, and if, the Fighter win the Battle, they would have successfully sieged the Guild. This is called Guild Sieging. Once the Guild has been sieged, the victor will be granted ‘virtual status’ as a badge of proof and approval of their success.
Kik Only:
Adminship will be given a Badge, and nothing else. It does not authorize Fighters to exercise adminship whatsoever. Any attempt to do so will immediately result in a dismissal from the opponent’s Guild and Warzone Chat.
Battle Rules
The type of match will be posted in the title (or somewhere within) the Warzone Chat. Also, you may ask your Leader, as they should be the first to know.
Attacks
Attacks are processes of interactions that allows Players to commence the Act of Sieging. Certain types of attacks can only be done through particular Worlds and Styles.
Ancient World
Random, unannounced and unscripted basic attacks can be commenced on anyone within the War. The Attacks within this World can only be used for storyline, scare tactics, healing points, and fun.
*Players are able to step IC and attack participants on sight. No points for killing can be gained, points for taking damage and being healed afterwards can be a strategy.*
Old World
Random, unscripted challenges are allowed to be made within this World, during the War. Players CANNOT Attack random participants within this World (only challenge them), unless the other party agrees.
*Players can step IC and Stance up and challenge opposing participants publicly, but they cannot attack those participants to gain Siege Points.*
New World
Planned, scripted challenges are allowed to be issued within this World, during the War. These Attacks CANNOT be used to gain points by targeting random Players within the War.
*Stepping IC with a Stance to issue a challenge is NOT Allowed. Only preplanned challenges, within this World, can be used to gain Siege Points.*
Sieges:
Sieges are when Fighters advance toward a Guild by killing in the Warzone Chat.
In order to have the chances to take over a Guild, 3 Fighters of the opposing side must be killed in the Warzone Chat, to have a Safe Access into the opponent’s Guild.
Safe Access allows the Fighter to enter an opponent's Guild without being susceptible to attack for 48 hours. All attacks within 48 hours are void. Once the 48 hours are over, the Fighter is susceptible to attack by any Battle Type.
Invasions:
Invasions are when Fighters enter Guilds unauthorized; entering Guilds without gaining 3 kills in the Warzone Chat.
Any Fighter invading a Guild is susceptible to attack by any Battle Type and Ruleset within 24 hours. If the Fighter doesn't respond within 24 hours, they will be removed. If no Guild Defense is made within 24 hours, the invading Fighter becomes authorized to initiate his/her own Battle Type to continue the Siege.
Allies:
Ally Forces are allowed to assist the party they are associated with in battle. Allies CAN NOT call out opponents, however, they are susceptible to attack in the Warzone Chat and Guild.
Interferences:
This is when Fighters intervene between any Battle Type.
All interferences must clearly state the Fighters being interrupted, and the moment of time in which the interruption is happening.
Ex: *Heading to Attack (opponent's name)…… attempting to intercept the (opponent's movement/attack) to intervene.*
Injuries:
Injured Fighters must be healed in front of 3 witnesses before entering any Battle fully restored. If not, all damages will carry on to the next match.
(All healing effects are immediate.)
Deaths:
If possible, Roleplay your death scenes. (Roleplaying death scenes complete the picture of life and death and fulfil the nature of Roleplay, and encourage others to do the same.)
Roleplaying Death Scenes will cut Resurrection Requirements in half: Allowing a T2 type Resurrection and waiting 24 hours, or T1 type Resurrection and waiting 12 hours.
Resurrections:
All resurrections must be done by a character who can resurrect.
No self-resurrections.
Resurrected characters must wait 24 hours after resurrection before entering any battle with the same character.
Attacks
Attacks are processes of interactions that allows Players to commence the Act of Sieging. Certain types of attacks can only be done through particular Worlds and Styles.
Ancient World
Random, unannounced and unscripted basic attacks can be commenced on anyone within the War. The Attacks within this World can only be used for storyline, scare tactics, healing points, and fun.
*Players are able to step IC and attack participants on sight. No points for killing can be gained, points for taking damage and being healed afterwards can be a strategy.*
Old World
Random, unscripted challenges are allowed to be made within this World, during the War. Players CANNOT Attack random participants within this World (only challenge them), unless the other party agrees.
*Players can step IC and Stance up and challenge opposing participants publicly, but they cannot attack those participants to gain Siege Points.*
New World
Planned, scripted challenges are allowed to be issued within this World, during the War. These Attacks CANNOT be used to gain points by targeting random Players within the War.
*Stepping IC with a Stance to issue a challenge is NOT Allowed. Only preplanned challenges, within this World, can be used to gain Siege Points.*
Sieges:
Sieges are when Fighters advance toward a Guild by killing in the Warzone Chat.
In order to have the chances to take over a Guild, 3 Fighters of the opposing side must be killed in the Warzone Chat, to have a Safe Access into the opponent’s Guild.
Safe Access allows the Fighter to enter an opponent's Guild without being susceptible to attack for 48 hours. All attacks within 48 hours are void. Once the 48 hours are over, the Fighter is susceptible to attack by any Battle Type.
Invasions:
Invasions are when Fighters enter Guilds unauthorized; entering Guilds without gaining 3 kills in the Warzone Chat.
Any Fighter invading a Guild is susceptible to attack by any Battle Type and Ruleset within 24 hours. If the Fighter doesn't respond within 24 hours, they will be removed. If no Guild Defense is made within 24 hours, the invading Fighter becomes authorized to initiate his/her own Battle Type to continue the Siege.
Allies:
Ally Forces are allowed to assist the party they are associated with in battle. Allies CAN NOT call out opponents, however, they are susceptible to attack in the Warzone Chat and Guild.
Interferences:
This is when Fighters intervene between any Battle Type.
All interferences must clearly state the Fighters being interrupted, and the moment of time in which the interruption is happening.
Ex: *Heading to Attack (opponent's name)…… attempting to intercept the (opponent's movement/attack) to intervene.*
Injuries:
Injured Fighters must be healed in front of 3 witnesses before entering any Battle fully restored. If not, all damages will carry on to the next match.
(All healing effects are immediate.)
Deaths:
If possible, Roleplay your death scenes. (Roleplaying death scenes complete the picture of life and death and fulfil the nature of Roleplay, and encourage others to do the same.)
Roleplaying Death Scenes will cut Resurrection Requirements in half: Allowing a T2 type Resurrection and waiting 24 hours, or T1 type Resurrection and waiting 12 hours.
Resurrections:
All resurrections must be done by a character who can resurrect.
No self-resurrections.
Resurrected characters must wait 24 hours after resurrection before entering any battle with the same character.
Non-Fighters
Non-Fighters are characters inside a Guild that express their talent through healing or raising the dead.
Healers:
The ritual to heal someone must be at least one Kik bubble. (T1)—No Filler
If healing by a T2 participant, then 2 T2 posts must be given to fully heal the fighter.
Resurrectors:
The ritual to resurrect someone must be 3 Kik bubbles.
*Resurrectors can only resurrect 3 characters every 24 hours.
Healers:
The ritual to heal someone must be at least one Kik bubble. (T1)—No Filler
If healing by a T2 participant, then 2 T2 posts must be given to fully heal the fighter.
Resurrectors:
The ritual to resurrect someone must be 3 Kik bubbles.
*Resurrectors can only resurrect 3 characters every 24 hours.
Other Rules
•All initiations to fight someone are to be announced publicly.
War Overseers:
War Overseers oversee game to make sure everyone is following the rules.
Warzone Judges:
These are neutral judges that will be placed in the Warzone Chat to regulate the RPF system within the War. The Fighters will come to conclusion themselves, as it is their battle, but Judges are to act as Third Party Member for help and support.
Guild Judges:
Guild Judges are those who regulate the RPF system within the Guild. Guild Judges are Guild Members.
(A Guild Judge cannot judge their own fight.)
(This sheet will always be updated as the War goes on. To see updates, return to this board periodically, or check in with your Leader from time-to-time.)
Xin–@VirtualWarfare
(Creator of the game)
War Overseers:
War Overseers oversee game to make sure everyone is following the rules.
Warzone Judges:
These are neutral judges that will be placed in the Warzone Chat to regulate the RPF system within the War. The Fighters will come to conclusion themselves, as it is their battle, but Judges are to act as Third Party Member for help and support.
Guild Judges:
Guild Judges are those who regulate the RPF system within the Guild. Guild Judges are Guild Members.
(A Guild Judge cannot judge their own fight.)
(This sheet will always be updated as the War goes on. To see updates, return to this board periodically, or check in with your Leader from time-to-time.)
Xin–@VirtualWarfare
(Creator of the game)