The first fighting style of Roleplay Fighting. This gameplay does not involve the statements of accurate and precise detail, (eg; speed, force, distance) but rather the time and moments actions are being done. —This style subjects fighters to present their bio/stance before the battle.
Approach
The Approach is the 1st command of the 5 Commands. It is the act of becoming within striking range within an opponent.
Autoing
Doing anything automatically. Dictating any form of space-time without the opponent's consent.
Auto-Block
When a character automatically performs a block without documenting the procedure of doing such.
Auto-Dodge / Avoid
When a character automatically performs a dodge or avoidance without documenting the required procedures of doing such.
Auto-Hit
When a character is automatically hit or attacked without an equal consent for the other party.
Auto-Grab
When a character is automatically gabbed or apprehended without giving the proper form of consent.
Auto-Knowing
Gaining and/or adding information without stating how that information was acquired. --See Metagaming
Auto-Scaling
Automatically applying information about the stature of an opponent's character, action or ability, without any prerequisites.
Autoing (skipping steps)
When a character skips certain steps of a procedure needed to execute an outcome, eg; slashing a sword without withdrawing it first, or, manipulating energy without stating a form of concentration.
Advocate
People chosen to represent Fighters and speak on their behalf, regarding sudden absences, knowledges or beliefs in relation to abilities and their description thereof.
Blade To Blade (B2B)
A fighting style limitation that involves only the use of blades, or any other melee weapon.
Canon Character (CC)
A character that is based on copyrighted material, namely such from a comic, TV show, game, etc.
Channeling
This is the act of transporting the focused energy after it has been charged / gather, and is known as a for Manipulating Energy. This act [sometimes] shows the origin of the energy and its final destination before being utilized.
Character Control
Controlling the movement of someone's character without consent. --See Puppeteering.
Charging / Gathering
This is the command used for Manipulating Energy. This procedure is used to gather / charge focused energy and is sometimes used as the second step in energy manipulation after being focused on.
Creative Power (CP)
A fighting style limitation that allows hypothetical powers and attributes to be used within the gameplay.
Damage / Result
The Damage, or Result, is the last command of "The 5 Commands. It is the consequence intended as result from the previously stated Commands. It is the final result / purpose of a Character's as a means to create Damage.
Death Match (DM)
A match between two people that involves the fighters to execute attacks threatening enough to destroy, or kill, the other party. --All deaths are permanent, and the character can never be used to fight again.
Distance / Range
The Distance is the area of space between two subject, or a measurement of length between point A to point B.
Dungeons & Dragons (D&D)
A fighting style limitation, based on a 1979 gameplay, that involves using the attributes based on medieval concepts.
Effect
Stating the effect of an object after it has been focused on, is the 3rd command for the 4 Commands of Energy Manipulation. This is the next step after focusing on an object (eg; to melt, to crush, to push).
Erotic[a] Roleplay (ERP)
Roleplay that is based on or has an erotic context or narrative, colloquially called cybersex or "cybering".
Exertion / Effort
The amount of effort a character is using to perform voluntary actions. The "levels of exertion" can range anywhere from Light, Medium and Full effort. --See Laws of Exertion
Focus / Concentrating
This is the 1st Command of Energy Manipulation, out of the 4 Command. This is the first part of the procedure to use magic, chi, energy, etc. This act is used to show a level of concentration for a Character.
Focus Power
This command is used to verify the power that the Focus Quality is being exerted in. This command is utilized through stating a level of effort for the concentration. --See Laws of Exertion
Focus Quality
This command is used to verify the quality of a Character's focus / concentration, namely, the type or quality of the energy being used (eg, pyro, aqua, geomantic focus).
Godmode (GM)
When a character performs an action only G*D is known to do. Having forms of omnipresence, omnipotence, omniscience and the likes.
Hand To Hand (H2H)
A fight style limitation that only involves excepting weapons (and sometimes powers) from the gameplay.
In Character (IC)
The state of stepping into the personality of the character being used. The state used to control a character and all actions referring to such.
Judge
A designated person chosen by both parties, to make sure all Fighters and participants are on one accord, and to make sure all the rules understood and being handled fairly, to ensure lawyers are being consistent and fair on their ruling.
Laws of Stability
Laws of Stability are natural laws that occur and governs the gameplay based on the concept of Auto and GM, ranging from being immune to natural elements to being able to null natural rainfall.
Lawyers
People who Fighters choose to defend and/or point out errors and discrepancies against the opponent, according to the governing ruleset.
Mock Death Match (MDM)
A match between two people that involves the fighters to execute attacks threatening enough to destroy, or kill, the other party. —All injuries and status of life can be restored through storyline healings or resurrections.
Magnitude of Power
This command is utilized by stating the final result of the of the exerted energy, namely stating the size, mass and potential effect of the exerted energy before initiating damage it would attempt.
Maintaining Energy
This command is the act of maintaining energy, (or controlling) gathered energy after it has been projected. This command would also coincide with stating a damage or result. --See the 4 Commands of Energy Manipulation in What to Write.
Metagaming
Adding or applying in-game detail that was only acquired by an OOC standpoint, making it relative to an Auto.
Meta-play
To create a character, action or instance for the sole purpose of counterplaying situations, based on any foreknowledge given by their opponent, before that situation takes place in-game
Moderate Power (MP)
A fighting style limitation that allows gameplay to involve supernatural feats, as well as energy projectiles, spells and abilities.
New World (NW)
A fighting style gameplay that subjects players to document every stature, ability, item, etc, in their bio/stance. —This style of gameplay involves stating the process of abilities (eg; focusing, then channeling, then projecting) and what the ability are and what they do. Non-numeric accurate and precise detail in battle is [sometimes] required to exercise in this gameplay. Both fighters are subjected to share their bio/stance with each other and mutual judges.
Nerf
To water down, or lower the standards of a character or ability, to fit within a particular world or limitation.
Nulling
When a character ceases to exist the presence or effect of an ability, substance or event.
Objective
The statement of Object to be focused on, is the 2nd command of the 4 Commands of Energy Manipulation. It is the object in which the character is focusing on to utilize.
Old World (OW)
A fighting style gameplay that involves documenting references of what can be seen, experience and known (ex; though there is a sword under a jacket, only the protrusion of it needs to be stated) —This style of gameplay does not require the documentation of the process of powers and abilities, but only what they are and what they do. Non-numeric accurate detail is requirement to exercise in this gameplay. Both fighter are optionally subjected to share their bio/stance with a mutual judge before the battle.
Original Character (OC)
A character that is created purely from the content of the author alone, aka "original".
Out Of Character (OOC)
Dialogue that is unrelated to the Roleplay. Dialogue from the typist / author of a Character.
Para-gaming
Using an OOC standpoint to add in-game detail, without the consent of the opponent, to justify missing information that should have been otherwise stated within the RP post.
Permanent Death Match (PDM)
A match between two people that involves the fighters to deliver finisher attacks to kill or destroy the other party. All deaths are resulted in the loser deleting all possible Roleplay Fighting content and never Roleplay Fight again.
Power[ed] Characters (PC)
A fighting style limitation that involves the use of "godlike" abilities, such a teleportation, mass summoning and supernova type feats.
Projecting / Releasing
This command is the utilization of the Gathered and Channeled energy. This is stating the act of releasing (or projecting) the compiled energy into a general or particular area.
Purpose of Manipulation
Stating the Purpose is the last command of the 4 Commands of Energy Manipulation. This is the reason why everything was manipulated. This is also seen is the act of stating the projection, target and damage of the Manipulation.
Shame-gaming
Using name-calling and prejudices toward a Player, as a means to discredit their or anything therein.
Stance
A Stance is layout of everything formatted to be used or exist a Roleplay battle by your character, ranging from identification, weaponry, prowess and sometimes motives.
Realistic Melee (RM)
A fighting style limitation that involves only realistic concepts.
Result of Magnitude
This command is stating the final result of the magnitude created after being exerted under a particular type of focus. This command is stating the act of attempted damage against the opponent.
Roleplay Fighting (RPF)
Roleplay Fighting, known as T1, is a text-based, turn-for-turn fighting game played over internet, and is known as the modern day version of the 1979 RPG Dungeons and Dragons.
Royal Death Match (RDM)
Royal Death Match (RDM) A match between two people that includes both parties to fight to the death, but the loser is inclined to pass up their Guild/GC as betting wages. All deaths and Guild transactions are permanent in this type of match.
Spar / Sparring
A match between two [or many] people that involves the fighters to [sometimes] execute non-life-threatening attacks. —This type of match is usually for practicing.
Target
The Target is the 4th command of "The 5 Commands". It is the designated area in which the Unit is aimed to reach through an attack. It is the place or object that one would like to strike.
Unit / Object
The Unit is the object that is being used to carry out an action to deliver a delicate result, namely a hand, sword, foot, etc.
Unrealistic Melee (UM/URM)
A fighting style limitation that involves the concept of using supernatural speed, strength, reflexes, etc.
Virtual Warfare
This fighting style gameplay is a Remastered version of the Ancient World, making it the first "New World" system. This gameplay involves the precise statements of speed, force, strength, distance, etc, with the documentation of time and effort, for the appearance, attributes and weapon of a character, inside a bio/stance and battle. Numerical detail is [sometimes] required to exercise in this gameplay. Both fighters are subjected to share their bio/stance with each other and mutual judges before battle.
Weapon To Weapon (W2W)
A fighting style limitation that involves only the use of weapons.
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